Tuesday, April 28, 2020

Combat Done, kinda for real this time.

Via working out some options for exhaustion w/ Camilla and a metric ton of sim testing (about 10 million sim'd combats), figured out how combat works.


To make an attack, determine your attack mod, then roll 2d6.
A natural roll of 2 is always a miss, and a 12 always a hit.
Modifiers to the roll:

  • Weapon skill (-3 if untrained)
  • DEX modifier, capped at +/- 1
  • Moving targets: -1 if running, -2 if sprinting
  • Unmoving targets, able to parry: +0
  • Unmoving targets: +2 if remaining still and unequipped to parry
On an 8+ you hit.

  • STR-based weapon: 1d6+1 + STR modifier damage, or 1d6+4 + STR modifier if the to-hit was a natural 12
  • DEX-based weapon: 1d6 + DEX modifier damage.

So what's this do? About 51.5% of fights will be won by a str-based char vs a dex based char. This is fine; the dex based char would likely get some hits in from range before the str fighter closes. Plus, it'll get modified further by skill differences, traits, and so on.

Still need to work out being prone, maybe. And similar.

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